Monday 7 May 2012


'It's Just this' was a good story to use because i had no preconceptions of what i wanted it to really look like, like i normally do with my comics. Meaning i had no hang ups and was free to purely take the signatures from each directors and apply it to the narrative in order to tell it.

The Wes Anderson 'It's Just This' was probably closest to my own interpretation of the story simply because of the melancholy and 'just life' nature of the narrative and my love and use of that kind of colour palette in my own work; Actually i was influenced like this because of him to begin with anyway funnily enough.
It differs from me mainly in the way that i wouldn't have done all the cells the same and i wouldn't have such samey imagery (although it works well for the story). Also, his love of symmetry has been quite interesting to work with because i have always said i dislike symmetry in images (i'm guessing due to an art school training where asymmetry was the way to a more appealing composition). I can see from this experiment just how using it however helps the 'decorative' look his films all have. Which is one of the reasons why i enjoy them so much. This along with the 'just about people and their lives' ethos, and the fact he seems to care about his characters who have so much life to them despite sometimes doing very little. (A funny opposite to the hollow shells of formula approved characters featuring in hollywood blockbusters, in which everything in the world happens all at once...)
This applies to all the other Wes Anderson inspired work i did with this experiment too ('The Cat's Dead', 'Good Morning, Lethargy').
The Kubrik version mainly focused on eyes and his famous 'long shot'. I feel it keeps the slightly un-easily and often abrupt scenes like that of a work of Kubrik.
I think my favorite of the three however is the Lynch inspired one. One reason is simply because it makes me laugh. I'd never do something like that off my own back; Not because of dis- interest but because of a lack of time to be spent on things deemed more 'bread winning'. Another is, i think it has the odd unease and the amusing yet oddly disturbing quality to it that is associated with Mr Lynch. It totally changes the way the comic is perceived and it's interesting to read it like that and have this interpretation. The pictures in the case of this one especially really do add to and effect the narrative; Rather than just playing second fiddle to it.

The experiment really works as an a test of narrative structure and form; The same story presented in different ways and thus read differently by the viewer. It also has the fun element and research behind it of the directors to give it a certain direction and another way in which the success can be evaluated if you know the work of them.

The research experiments into abstraction was on top of everything else, was in particular something i would never think to do unless i had written doing so into something like this. As it is nothing to do with my practice apart from the questioning nature of storytelling. I found it very freeing in the way i think about things when i first start projects and there were things to be learnt and applied to my authorship just from that.
It was interesting looking into colour theory and the meaning behind them more and that, of course, can be applied. Symbolism is also a slight curiosity to me.

This project has been amusing and good fun as well as getting me thinking indifferent ways, like i hoped it would. I can see really how they effected and helped my major project. Most noticeably in i think with 'Numb', a comic i did as part of my FMP. I applied a different form. Brush pen-y and a more visually and flowing page layout. Different colour colour palette. Wes.
I defiantly want to do more comics with the wes colours and even maybe try more with the decoration (i've always liked drawing rooms with wallpaper) and symmetry.
All in all, it just made me approach comics in different ways and think differently about how i would and could do them; which was the point. So i think it was a success in that way.

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